The problem: There are too many old people with limited mobility and too much money, in comparison to the too many young mobile people with too little money. This situation limits the agency of both parties.
Challenge: How to normalise, or balance this situation.
Solution: A Vacation Virtualisation Ecosystem
Virtual Vacations Mart: A means of advertising location and price of Virtual Vacations (4 Types, Sole Control Vacation Share, Fly on the wall & Replay)
Payment System: Ability to book, and pay by the glimpse!
Control System: Allows control of the visiting entity, to start with a human, in the future likely to be robotic / drones.
Communication System : In the more remote areas of the planet this will be a key investment area.
Capture Platform: 360 Stereoscopic Camera & Surround Sound Platform that can capture and transmit the required views and sounds to the Virtual Vacationers (ie transmit the view and soundscape each is looking at, the sounds and views will change orientation as the "virvaker" turns their head)
Sole Control is where a single individual controls the movement of the Capture Platform through a specific area
Vacation Share involves multiple virtual vacationers hitching a ride on a vacation platform that will take a pre-defined path through an area.
Fly on the Wall, similar to Vacation Share, but normally involves a visit to the normal or perhaps news worthy locations around the planet. What is it like in Alepo at the moment? What is it like in a Mumbai slum?
Replay, would likely be used to record the journeys to more remote locations, or journeys that are likely to be viewed multiple times. They would be cheaper to deliver, and thus lower cost. By far the majority of virtual visits to the Taj Mahal are likely to be via Replay.
Flow Control/Rationing : We will soon see some locations being swamped with virtual vacation platforms. The locations would move to limit the number of Sole Control vacation platforms allowed to visit at one time. Imagine how many folks will want to visit the Taj Mahal.
Bandwidth limitations will provide some challenges.
Smelly Vision would be a major enhancement that would allow the realistic transmission the smells of a location.
Environmental Replication Varying the humidity, temperature, and UV rays experienced by the virtual vacationer would also provide further enhancement of the experience. One can envision pods designed to fully replicate the fast changing environment of a specific vacation journey, replicating walking from sunny plains through a humid jungle in to a cool dark cave.